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Nidan said

Yes, and the 2 saws are different, one uses steel with 10x more silicon, while the other uses lower grade steel but a lot more of it and is heavier but they both still are a 10" saw.


There is no reason why middleware developers or engineer develops CANNOT make optimizations of each system in the same way that Intel has MMX, HT optimisation or Amd 3Dnow optimisations. The issue is that currently, developers are still looking at ways of getting the best performance out of both systems

Middleware does just that " it allows the developers to make games independant of if it is an Xbox or a PS.

 

lol. Middleware can not manufacture performance. If that was the case, we would never need new hardware, just better software.

If someone writes a game that, fully optimized, takes advantage of all the floating point power of the PS3, there is nothing in the world that can be done with the 360 to duplicate it. It's imposable.

If someone were to write a game that was better because of that floating point math, that game would be less of a game if it was multi-plat.

Sorry, but the diferences between the PS3 and the 360 are greater then diferent manufatures of the same tools. They have very diferent arcatecturs, that lend themselves to be very good at diferent things.