Darc Requiem said: Pointing to PC as an example doesn't help his case. SSDs have been a thing on PC for gaming for quite some time. However, they haven't been leveraged properly because devs take 5400rpm mechanical drives into account. Also PC games in general have are pushed as far as they can because they've had to take the base XB1 and base PS4 into account. I don't get the logic of developing beastly hardware like the Series X only to have the base XB1 as an anchor to it's capabilities. The base XB1 has been struggling with current gen games. Sony is going for a clean break with their 1st Party games and this will give them the decided advantage over MS because they don't have to take last gen hardware into account at all. The strength of consoles is high optimization. MS muting that advantage. Developers were shaky on last gen with X1X, PS4 Pro, Base PS4, and Base XB1 games. |
I asked the other guy this but he didn't answer, maybe you know. How many 1st party games will be held back by the Xbox One hardware for the 1st year? the 2nd year? I think it will be less than 5 games that could be affected and yet they will look and play better on the Series X. How many 1st party Sony games will be taking full advantage of the PS5 hardware for the 1st year? 2nd year? My guess a very small amount. The beastly hardware of both consoles will be utilized...period. The 1st year will be a transition period for both consoles and making that transition as smooth and profitable as possible will be the goal of both companies.
Last edited by DroidKnight - on 15 July 2020...to avoid getting banned for inactivity, I may have to resort to comments that are of a lower overall quality and or beneath my moral standards.