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Pemalite said:
DonFerrari said:

Not really a business decision doesn't necessarily be based on a technical limitation. They may just decide to cut of PS4 version even if feasible just to entice more people to buy the newer console while sacrificing some sales of the SW they would have on PS4. Nothing on the trailer seemed to not be possible to dial down.

It usually takes a few years before "dialing things down" to slower hardware becomes impossible or extremely difficult, it takes time for developers to come to terms and leverage the various hardware nuances to the fullest extent of a console platform and build/upgrade their game engines to match, being exclusive or not doesn't really change that.

It does mean that if a prior entry to a game used lots of baked assets and the successor used lots of dynamic assets, then when doing a back-port to an older platform there will seem like there is a big regression in visuals compared to other games as the dynamic assets get turned off.

Case in point: Blacks Ops 3 and Dragon Age 3 on Xbox 360, games looked flat with lack of shadowing and lighting giving definition to scenes.

The Switch seems to be handling backports very well, mostly because it's hardware is very efficient for 720P and lower resolutions, mostly thanks to the efficiency of nVidia Maxwell and it's underlying technologies like tiled based rendering and delta colour compression.
Plus it's hardware features are a match and even exceed the Xbox One/Playstation 4 base consoles in a few areas thanks to being a more modern GPU, so for example the base Playstation 4 and Xbox One use shader model 5 and Switch uses shader model 6 for example... So back porting to the Switch is just easy, much easier than a 7th gen device with outdated and inefficient hardware feature sets.

Except in this case they actually said:

"We are also excited for the game to demonstrate the power of PlayStation 5 this holiday. Marvel’s Spider-Man: Miles Morales will show off near-instant loading, ray-tracing, 3D audio and the DualSense controller. We’ve upgraded our characters with 4D scans and improved skin shading for more realistic looking characters and spline-based hair that moves far more naturally. Many of the city’s assets have also been updated to take advantage of the new console. As you experience Miles’s story, you’ll see, hear, and feel things in a whole new way, all thanks to PS5."

I might be wrong here but to me, that sounds like they actually added stuff to already existing assets, not that they built new assets for this version.