TheRealMafoo said:
The floating point math in the PS3 is over 10 times faster then the floating point math in the 360. The size of the media is diferent in each. The speed of the media is different in each. The PS3 grantees a hard drive. The 360 does not. The 360 has 512 meg of ram to use however you like, the PS3 limits 256 for video and 256 for main memory. In no way are the tools avaialble on these two boxes the same. |
Yes, and the 2 saws are different, one uses steel with 10x more silicon, while the other uses lower grade steel but a lot more of it and is heavier but they both still are a 10" saw.
There is no reason why middleware developers or engineer develops CANNOT make optimizations of each system in the same way that Intel has MMX, HT optimisation or Amd 3Dnow optimisations. The issue is that currently, developers are still looking at ways of getting the best performance out of both systems
Middleware does just that " it allows the developers to make games independant of if it is an Xbox or a PS.
Predictions JAN 08
2008 PS3-19.5M(actual 19.5) XBOX360-23M(actual 27.5) Wii - 37M(actual 45.8M)
End of 2009 PS3-27 25M XBOX360-30 35M Wii - 48 63M (revised DEC 08)
Price Point
Mid 2008 Wii $250 Xbox360$249 Xbox360(HDD)$299 PS3 $399
Mid 2009 Wii $189 Xbox360$199 Xbox360(HDD)$249 PS3 $339
Mid 2010 Wii $ 149 Xbox360$159 Xbox360(HDD)$199 PS3 $289







