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goopy20 said:
Conina said:

Spoiler alert: they won't make a 720p game on PS5... Sony still wants to sell its 4K TVs.

Most shown PS5 games were 1440p - 2160p, not 1080p, not 900p and not 720p.

And one of the main reasons you don't see much difference between resolutions is because you sit ~20 feet away from your TV... and then you talk about immersion. *ROFL*

But it all comes back to this:

Goopy logic: any higher resolution than the PS5 version is a waste, diminishing returns. Any resolution lower than the PS5 version is ugly and unplayable.

Don't most people sit 20 feet away from their tv? If Lockhart greatly outsells Series X because people are fine with whatever resolution Lockhart is targeting (probably 1440p). Then why wouldn't Sony target that exact same resolution? 

I sit 6ft away from a 65" screen and for me image quality is quite important. Reason why I thought 4k was a must, but know with the good upscalling methods like temporal reconstruction, DLSS, etc I'm fine with the game being internally other res and then output being 4k.

If it was true that most people play at 12ft and 42" screen Lockhart would do perfectly fine as 1080p with gorgeous image would suffice and be quite possible on it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."