zero129 said:
Not always no, lets say a game runs between 38-45fps on ps4 vs 60 fps on series x id imagine the dev in most cases would lock the PS5 version to 30fps to keep it more staple. And also the power advantage could be more then 15% depending on the situation. one way or the other the Series X will be able to keep higher fps. |
Yes that was the scenario I told Sales... if PS5 is near 60fps (lets say 50fps) then sure dev would be able to make 60fps on XSX with same quality on everything else.
But dev would be really lazy to have the PS5 missing the 60fps by 15-20% framerate count and instead of cutting some of the effects to reach 60fps or lock it to 30fps and use the extra power to put more effects than on XSX version (so let's say PS5 version look better but XSX runs better/smoothier) just get to "let's lock it at 30fps and call it a day".
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."