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goopy20 said:
Conina said:

And why are you excluding resolution, if it is the easiest one to adjust to performance limits?

Lockhart = 1080p, PS5 = 1800p, Series X = 2160p

Or more demanding games:

Lockhart = 720p+ (dynamic resolution), PS5 = 1200p+ (dynamic resolution), Series X = 1440p+ (dynamic resolution)

It would be similar to GTX 1650 TI, RTX 2070 Super and RTX 2080 Super.

I'm excluding resolution because 4k simply isn't the most efficient way to take advantage of these new consoles. I mean what do you think looks better, Minecraft in 4k, or Minecraft with path tracing in 1080p? Developers are always targeting the best bang for the buck on consoles and resolution is typically the first thing that gets scarified. That's why we had so many 720p and 900p games on the Xbox One and, except for some fanboys, nobody cared.

For most people there isn't a real noticeable difference between native 4k and 1440p/ checkerboard rendering. So why would a developer focus on 4k instead of pushing overall fidelity? Lets face it, if MS gives us a choice between 2 consoles and you're only missing out on 4k at a third of the price, its not hard to guess which one will sell more. That's why I believe Series S will be MS's actual successor to the Xbox One S and Series X will be more like the X1X, a niche product for those who absolutely demand 4k and are willing to pay a premium for it.

This means the exclusives will be designed around the limitations of Series S. The Series X will run those games in 4k/60fps but that's about all they can do with the extra horsepower, just like with the X1X. The ps5 on the other hand isn't bound to anything and they can in theory make a 720p game and go completely nuts with overall fidelity. 

That's why its so easy to predict that the ps5 exclusives will have a much higher wow factor, without even having seen much gameplay. Unless, of course, Lockhart isn't real and MS start announcing games that aren't 4k/120fps. Who knows, but that's pretty much all Phil's been talking about.

To design a game for their next-gen system PS5 only targeting 720p, they'd have to not be bound by reason or sanity either...