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chakkra said:
DonFerrari said:

I find it very unlikely that the DLSS2 or any other technique upscaling an 720p image can look better than the same image in native resolution of 1080p or higher. Or do you mean having your system running to the limit to generate a 720p instead of a 1080p and then with the upscalling your result be better?

Still MS already have machine learning and similar technique, plus Sony have been using temporary reconstruction (not that much different) for a lot of PS4Pro titles.

The upscaling technique isn't superior to native, it is less hw expensive though. And with that power can be used to improve other aspects of image quality.

Actually, several tech journalists have been saying that DLSS 2.0 actually improves image quality when compared to native 4K. Like here for example: (go to 19:17)
https://www.youtube.com/watch?v=ggnvhFSrPGE

Will do a wait and see for the comparison being at the lower res image also having the other effects compatible or if the saved resources were used elsewhere.

I know that DF recently put a video of SM running 60fps with some advanced techniques and also showed some other games and they were full of artifacts.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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