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sales2099 said:
DonFerrari said:

You are being stubborn, even if you go for your exaggerated 30% advantage for XSX that isn't enough to cover both a 1440p to 4k and 30fps to 60fps gap, each of those is a 100% cost. So for XSX to run 4k60fps the same game PS5 is running 1440p30fps would need 4x the power gap. At most with the 30% (won't really be 30% but you can pretend it is) you can have both games at same pixelcount and frameorate with more effects on XSX version or if it is a case that PS5 being close to 4k or 60fps but not enough so it had to be capped to 30fps or upscalled to 4k then that powergap can make XSX native 4k or locked 60fps.

I think it’s fair to say there’s a 20-30% gap. PS5 can’t overclock their games 100% of the time where as Series X is consistent. 

I’m looking at Gears 5 and Forza 7 which are both 4K/60 FPS on Xbox X. Both aren’t ugly games by any stretch of the imagination. If any console has a shot of hitting those benchmarks while STILL providing a next gen visual upgrade it’s Series X. Even if it’s 4K checkerboard with 60 I’m sure is an option only Series X can do comfortably. 

Not realy. From what Mark Cerny said the system can sustain that peak GPU performance or CPU performance for as long as needed and that dropping a mere 2% on their performance would save over 10% on the electricity. The GPU and CPU float performance mostly because a lot of the time they aren't being fully utilized on most games.

You are looking at X1X, so XSX would be about 2x more powerful, 3x at most so when you keep the same 4k60fps (for games that were designed for 8 gen no-less) you won't have that much jump to next gen. GTS is near 4k60fps on PS4Pro (and 1080p60fps on PS4). We already have very pretty looking game this gen, that is not something in dispute. But again the jump won't be that big if you want to pick a game that is 1080p30fps on PS4 and make it 4k60fps on PS5 or XSX.

Seems like no math or reason will make you believe that the gap between PS5 and XSX won't be one that would allow same game to have double pixel and/or framerate than PS5.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."