sales2099 said:
FUD. You can’t say this before their event not knowing what they will show. Before we’ve seen any official gameplay. Then you have games like Flight Simulator which we have seen that I promise Sony has nothing on that level in terms of scale. I missed the part where Xbox One holding back that game. |
You are being stubborn, even if you go for your exaggerated 30% advantage for XSX that isn't enough to cover both a 1440p to 4k and 30fps to 60fps gap, each of those is a 100% cost. So for XSX to run 4k60fps the same game PS5 is running 1440p30fps would need 4x the power gap. At most with the 30% (won't really be 30% but you can pretend it is) you can have both games at same pixelcount and framerate with more effects on XSX version or if it is a case that PS5 being close to 4k or 60fps but not enough so it had to be capped to 30fps or upscalled to 4k then that powergap can make XSX native 4k or locked 60fps.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."