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sales2099 said:
goopy20 said:

Of course early games typically get surpassed in visuals later on. I can also totally understand if people want to hold out with buying a next gen console till the big titles start coming out. My only problem is that MS is purposely not looking to push the next gen envelope. 

Phil can say whatever he wants but we all know the Xone will hold Series X 1st party games back, just like any cross-gen title will. The question is really what will happen after that 2 year period? The 4Tflops Lockhart seems to be real. And yes, it won't be holding Series X games back. But that doesn't mean focusing on 4k and 120fps, just to make sure those games won't be held back on Lockhart, is the most efficient way to use the Series X hardware. 

FUD. You can’t say this before their event not knowing what they will show. Before we’ve seen any official gameplay. Then you have games like Flight Simulator which we have seen that I promise Sony has nothing on that level in terms of scale. I missed the part where Xbox One holding back that game. 

You keep forgetting this isn’t PS5 specs. If you have your pessimistic hopes then I can hope they can leverage that extra 20-30% to hit resolution/FPS benchmarks while still looking next gen. Where as Sony has to choose one or the other and convince people like yourself it’s for the best. No thanks. 

You are being stubborn, even if you go for your exaggerated 30% advantage for XSX that isn't enough to cover both a 1440p to 4k and 30fps to 60fps gap, each of those is a 100% cost. So for XSX to run 4k60fps the same game PS5 is running 1440p30fps would need 4x the power gap. At most with the 30% (won't really be 30% but you can pretend it is) you can have both games at same pixelcount and framerate with more effects on XSX version or if it is a case that PS5 being close to 4k or 60fps but not enough so it had to be capped to 30fps or upscalled to 4k then that powergap can make XSX native 4k or locked 60fps.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."