goopy20 said:
I didn't know that. I thought UE5's Lumination (dynamic global illumination) is kinda like the next best thing to RT at a fraction of the cost. We will see but I got a feeling RT will be too expensive to really be fully utilized in all AAA next gen games. I'm sure we'll see it being used here and there, though. |
Nope all that is a form of RT, RT is a "generic" name for all the group of technics.
And if UE5 demo had been optimized to use the RT cores it would look better from what we heard from CGI and Pema.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."