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goopy20 said:
sales2099 said:

You can’t lecture me on repeating the 20-30% gap when you peddle the holding back concern trolling stance since the year started. Fact is Xbox is in a better position to hit benchmarks while also looking next gen. 

If you make a game on the lower hardware and port up then 100% you are right it holds new hardware back. But since they announced Halo Infinite is built natively on Series X we now know they just have to cut corners to scale down. You know this but still for some reason hope (???) that MS is building games natively on old hardware and porting up.

It’s simple, my TV is 4K and more frames the better. If you wanna settle for less before the generation even begins then I’m glad I’m not on your side. Series X has a better shot to do both because they actually designed it to be next gen. I never played a game at 120 FPS but I imagine it’s a step up and can’t wait to see the difference. 

Here I know it doesn’t suit your concern but here’s the confirmation again.

https://twitter.com/xcloudtimdog/status/1276173499028078592?s=21

We don't even know what "Series X optimized games built natively for Series X" means. All I know is that Halo will be coming out on Xone and they're talking about 4k/120fps or 60fps with RT on Series X. They did say some of the "optimized for Series X" games get more enhancements than others and Halo is one of them. My guess is that it could set a new benchmark for Ray Tracing compared to the stuff we've already seen on pc and it will probably look great.However, the core game will still be designed around the limitations of the Xbox One.

It's like how TLOU remastered maxes out the ps4 pro at 4k/60fps compared to TLOU2 at 1440p/30fps. You tell me which is the more ambitious and better looking game?

I’m shocked to see that even if Halo Infinite looks great on XSX you’ve found some way to disqualify it as “real next gen”. Totally didn’t see that coming. So apparently what is good enough on PS5 is not good enough on XSX.