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SvennoJ said:

Destructible environments were in Space Invaders in 1978 :p However can you imagine what Crackdown promised, without the cloud, in a full scale world. Fast read/write access will make it possible to have large scale completely destructible/alterable worlds, shape the terrain anyway you like without limits. Yep, can't wait to see where games will take us next.

That is all entirely possible now, it's just making the assets takes time and money.

Just keep in mind that many of the promises people are "proclaiming" to be coming next-gen have been many of the same promises we have had every gen.

SvennoJ said:

You can also see it like this. HDD is like dial-up, SSD cable/fibre. Why keep making games for dial-up internet.
It's pretty crazy to realize that the fastest home fibre internet you can get atm 1 Gbps, is faster than reading from HDD. Your download speed is actually limited by how fast the HDD can write the data to disk... My laptop HDD topped out at 640 mbps read speed.

1Gbps is "Giga BITS Per Second". - There are 8 bits in a byte.

1Gbps thus converts into 125MB/s. - I have hard drives that are faster than that.

640Mbps equates to 80MB/s. I have had Laptop hard drives that are faster than that.

Now 10 Gigabit ethernet/internet will definitely hit some mechanical disk walls... However keep in mind that internet tends to function on latencies measured in "Milliseconds" rather than "Nanoseconds" of a mechanical disk, so a mechanical disk still has significant advantages over high speed internet connections.

Either way, the storage is entirely redundant if you can fit everything into Ram anyway.

--::{PC Gaming Master Race}::--