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Chazore said:
hinch said:

It Ubisoft, you can expect crappy optimisation on PC.

But yeah.. that's not great considering its cross-gen game with some bells and whistles (RT - reflections) 1080P on ultra.

Gotta say I really like the setting. Its very rarely you see London represented in games and its cool they added in a lot of recognizable places and landmarks.

Exactly, it's Ubisoft, they could care less about optimising their PC ports. 

Look at their insane history of Anno, Ghost Recon, Watch Dogs (remember the text file for the first game that basically added insult) Watch Dogs 2, Far Cry series, hell most of their PC versions have been crummy for years, it's no wonder they get any support on the platform with how shitty they treat it. 

I lol'd when ppl cited Origins as being "demanding", yet it had the same LoD's as consoles, short shadow render distance, object detail distance, same console level texture detail, and to top it off, 3-4 layers of DRM to biog down performance. 

Yeah, that's why I've only really play their games on consoles.There is so little effort put into PC ports that I kinda predict that most of their open world games will be quite janky at launch. Even after a few patches, AC and WD will still run like crap and require some brute forcing to get a smooth experience.

Plus disappointed at the use of RT on what seems to be a current gen looking game. RT reflections barely looks any better than using SSR and adds a crap tonne of performance loss. I hope more devs don't go this route. When you have the Cyberpunk 2077 and their implementation of RT, their engine and games look worlds apart. I'd rather devs put more into improving their lighting tbh.