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LudicrousSpeed said:
DonFerrari said:

No you didn't answer, you evaded. Because you do know that Phil isn't telling the truth. If older HW didn't hold back newer HW then you wouldn't even need minimum specs and a Pentium 2 would run games. And of course Phil doesn't define what is the "weak PC".

For all the scalability in the world there is still a limit on how much you can cut before it falls apart and also that base level needs to run every single function of the game (unless of course you make two very different versions like is the case of Fifa Legacy editions) so whatever you decide as minimun and how "loaded" it is makes the limit of what you better version will have.

Tools and engines improve during the gen. So when devs improve their tools the older HW suddenly becomes what hold down the newer HW?

You just couldn't reply with yes or no right? Or do you want to try again.

No I can’t reply with a yes or no because I have common sense and know it’s not black and white. Hope that helps. Again, I answered your question, it just wasn’t the answer you are hoping for. 

So you understand that tools and engines improve as a generation goes on, so why can you not understand that a game being feasible for cross gen at the start of the gen might not be feasible years into the gen? It’s hilarious, you’re literally sitting there reaching the same conclusion I am but because you want to play console warz you can’t accept my answer as legit. Jeebus lol

You don't think being limited by 1/30th of the possible I/O speed or less doesn't have an effect on possible game design? Next-gen has the chance to start experimenting with that huge increase in I/O speed right from the get go, unless you still have to support HDDs.

1/30th is probably still underestimating it, my laptop has a 35x difference in sequential read speed between SSD and HDD, about a factor 200 to 800 difference in random read/write access. Up to 800 times faster! And that's a slower SSD than in the series X and faster HDD than the consoles have currently, and no HW compression benefits or direct into RAM loading.

Neglecting this massive advantage for 2 years or what it could open up in game play possibilities is a crime! Memory is not a limiting factor anymore to how big / complex / constantly evolving worlds can get. For example From dust without the small world limits. No more need for static environments.