LudicrousSpeed said:
No I can’t reply with a yes or no because I have common sense and know it’s not black and white. Hope that helps. Again, I answered your question, it just wasn’t the answer you are hoping for. So you understand that tools and engines improve as a generation goes on, so why can you not understand that a game being feasible for cross gen at the start of the gen might not be feasible years into the gen? It’s hilarious, you’re literally sitting there reaching the same conclusion I am but because you want to play console warz you can’t accept my answer as legit. Jeebus lol |
You don't think being limited by 1/30th of the possible I/O speed or less doesn't have an effect on possible game design? Next-gen has the chance to start experimenting with that huge increase in I/O speed right from the get go, unless you still have to support HDDs.
1/30th is probably still underestimating it, my laptop has a 35x difference in sequential read speed between SSD and HDD, about a factor 200 to 800 difference in random read/write access. Up to 800 times faster! And that's a slower SSD than in the series X and faster HDD than the consoles have currently, and no HW compression benefits or direct into RAM loading.
Neglecting this massive advantage for 2 years or what it could open up in game play possibilities is a crime! Memory is not a limiting factor anymore to how big / complex / constantly evolving worlds can get. For example From dust without the small world limits. No more need for static environments.







