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LudicrousSpeed said:
goopy20 said:

Look we went over this months ago. You might not think Infamous and Killzone were true next gen games but it's pointless to argue your or mine definition of what a true next gen game entails. People will use their own eyes and anyone who gave those games one look during the ps4 reveal could immediately tell it was a leap over anything we've seen before on ps3. Even if they turned out to glorified tech demos, they still got people excited for next gen and played a major marketing role for the ps4 early on.

Maybe you can convince yourself that Series X doesn't need exclusive launch games as the early wave of titles tend to suck. But I already said back then that the early games don't have to suck by default. What would happen if Sony didn't launch with a Killzone and Infamous but with a HZD and Spider Man instead? And guess what, that's exactly what's happening. I also said MS will have a hard time explaining the difference between their current- and next gen console with their consumer friendly strategy and that's exactly what happened in May.

Do I have psychic abilities? No, it's just a matter of listening to Phil and using common sense. I was also never a fan of the Killzone series but one thing is for sure, GG does know how to push amazing visuals and now they've struck gold with a new ip. It would be downright weird if HZW doesn't set a new benchmark in visuals and turns out to be a great game as well. You might say you don't care and that 2 years isn't that long, but lets be honest here. We would both love to see MS counter games like HZW, and whatever Sony will show in August, with their own Series X exclusives on the 23rd.

Unfortunately, pushing next gen visuals just isn't part of their strategy, pushing their services is. And like DonFerrari said, why would they focus on high-end pc's and Series X if they can build way more GP subscribers by not doing that? 

You can try to change history all you want but we all remember the thread. Yeah, graphically games like Killzone SF were obviously a step up from PS3. But you weren’t arguing that. You were arguing that games like Killzone and Infamous offered not only better graphics but also gameplay possibilities and design not possible on previous gen. It was only after numerous people proved you wrong (and you yourself did to when you linked to a DF Infamous article that literally said it was a PS3 game with increased visuals) that you flip flopped to saying gameplay doesn’t matter, what really matters are graphics. 


So again... what is the problem? Even the games MS showed in May were a clear jump visually. Are they as big a jump a MS’s own first party games? Judging by Hellblade and Halo, obviously not. You’re making this case for Sony being next gen but then not picking these irrelevant qualifications you think MS doesn’t abide by because you take interview quotes completely out of context of flat out lie about what they are saying. 

If you’re expecting incredible gameplay changes not possible on last gen, the Sony event and the MS May event showed you that you’ll be disappointed. But that’s console launches for you. Also, how are they going to increase GP subs by sticking to Xbone and low tier PC’s? The Scorpio is already discontinued. The S won’t be far behind. Again, why do you even bother talking Xbox? lol

DonFerrari said:

Again, reply to the question instead of tagent it.

Do older hardware hold back newer hardware? Yes or no. If No, why not support the X1 for the whole 9 gen?

I answered your question, just not in the way you’d hoped. Also, you should look up what tangent means so you don’t look silly using it incorrectly again.

Answer this question, do devs not utilize hardware better as the generations go on? Did PS4 peak with Knack and Killzone? Or did developers get better with the hardware and make games with better visuals? 

No you didn't answer, you evaded. Because you do know that Phil isn't telling the truth. If older HW didn't hold back newer HW then you wouldn't even need minimum specs and a Pentium 2 would run games. And of course Phil doesn't define what is the "weak PC".

For all the scalability in the world there is still a limit on how much you can cut before it falls apart and also that base level needs to run every single function of the game (unless of course you make two very different versions like is the case of Fifa Legacy editions) so whatever you decide as minimun and how "loaded" it is makes the limit of what you better version will have.

Tools and engines improve during the gen. So when devs improve their tools the older HW suddenly becomes what hold down the newer HW?

You just couldn't reply with yes or no right? Or do you want to try again.



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