By using this site, you agree to our Privacy Policy and our Terms of Use. Close
goopy20 said:
Pemalite said:

Keep in mind there are multiple variants of the Geforce GT 730.
Some with DDR3, some with GDDR5, some based on the 28nm Kepler, some based on the 40nm Fermi with 1/4th of the CUDA cores.

Even the GDDR5 variant was a shit GPU on release... Clearly he is bandwidth limited in those benchmarks.

The GTX 750 however is a big step up over the Xbox One's Radeon 7750~ level GPU.
https://www.anandtech.com/bench/product/1140?vs=1131


I know but I'm just trying to point out that there are limits to scaling on the gpu when you have a developer going with the best bang for the buck on the higher-end gpu. RDR2 Probably runs in about the same settings as the base console versions on a GTX750, but that doesn't mean it can still be played on a GTX730 in a respectable 30fps by scaling it down.

Eventually you hit a point where it will look like a completely different game and ruin the artistic vision behind it. If Rockstar wanted to support the GTX730, then the only way they could remedy that is to scale down the whole game across all platform until that 30fps is achievable in at least 720p on the weaker gpu.

Scaling downwards is always possible, but you are right, there comes a point where the artistic vision is compromised... Case in point: The Outerworlds on Switch.

In saying that, PC games don't get held back to much by weaker platforms, by the end of the 7th gen games like Battlefield 3 were looking a generation ahead visually... And even the Multiplayer portion on PC was far better with much larger player counts.

This generation the step up on PC verses console is a little less pronounced because the Xbox One X and Playstation 4 Pro adding an "iterative" step in between, it's muddied the waters, but there is still a significant step upwards, if you are happy to pay for it.

Same thing will occur next-gen, PC will be ahead of the Playstation 5 and Xbox Series X before they even launch, those consoles will start to show their age a few years into the console cycle, like every console cycle.

These days in 2020 game engines are designed to scale, many effects will scale as well, it's really a non issue... Up to a point.
Exclusives however will always showcase a platform in a better light than cross-generation or multi-plats for obvious reasons, but they won't look like they are on a completely new generational set of hardware.



--::{PC Gaming Master Race}::--