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JRPGfan said:

He's talking about 2 differnt generations of devices.

Xbox One = 1,3 Tflops
Xbox series X = 12,1 Tflops (and newer architecture) , its CPU is like 5-6 times as powerfull as well.

How the hell, does developeing games for the old gen (xbox one) not limit the xbox series x (new gen)?
I call bullcrap, if your designing games from the ground up to run on the old gen hardware, its gonna limit what the game is, on the newer gen too.

its a lie, if so its only because they choose not to fully use the Xbox Series X (which I would call "limiting", or holding back).

5-6x CPU being more performant for next-gen is a bit of a low-ball.
Jaguar for example is 0.5x rate in AVX whilst Zen2 is 2x rate... Add in the clockspeed advantages, extra thread counts, efficiency gains and so forth... And there are gains of 8-10x or more.

There are some aspects which will be held back by the older consoles and some aspects that won't.

Developers have pretty much settled on a "formula" with game design which will not disappear over night, which lends itself to certain hardware characteristics.

In saying that, it also very much depends on the game... An indoor corridor shooter with moderate sized levels probably won't hold anything back... A massive, expansive open-world game with insane draw distances? That is an entirely different matter.

In short, nothing is as black and white as it initially seems.

JRPGfan said:

Yes because ~3% cpu speed differnce (off-set by playstation offloading tasks to dedicated hardware units that do the job instead) is such a HUGE differnce. Theres been devs saying they dont see a differnce between the two in this reguard.

I would hazard a guess the Xbox Series X will be taking a similar approach to the Xbox One X, where a heap of API calls will get offloaded to the command processor.

But you are right, on the CPU side of the equation, the differences are negligible, they exist, but it won't amount to much. - We may see more consistent framerates on the Xbox console at most.

JRPGfan said:

GPU wise? 10,3 tflops vs 12,1 tflops? common brah.
Thats like a ~17% differnce (or less), and again Playstation 5 has on the gpu side stuff that reduce the real world performance differnces between them.

Just like the SSD bandwidth, we need to account for the difference over time, it's extremely common to defer an operation over multiple cycles... So that 2~ teraflop difference can become a 6~ teraflop difference over multiple cycles, it's not insignificant.

And just like the SSD bandwidth, the bandwidth advantage on that front needs to be accounted for over time... Because the SSD just doesn't fill the Ram up in 3~ seconds and goes idle, it will continue to stream data over a period of time.

People are clinging to the black and white spec-sheet and up-playing/down-playing to conform to a certain narrative, the spec-sheets don't tell the entire story.

JRPGfan said:

Theres no situation, where a game developed to run on the xbox one X, will be held back by the playstation 5.
Thats some overreaching bullcrap logic.

Yeah. That is false logic. - The Playstation 5 is superior in every aspect.

Last edited by Pemalite - on 10 July 2020

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