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chakkra said:
chakkra said:

I don't see many negatives to be honest; I mean, unless this paves the way to having Sony games ported to EGS, which I'm sure many Sony fans would perceive as a negative thing.

When it comes to MS, well, this shouldn't affect them much unless Epic decides to over-optimize the engine for the PS5 architecture, in which case MS would be forced to find a different engine for their games, but that would affect Epic's profits directly so I don't think they would go that far.

In that meantime, Sweeney tweeting every week to do PR for PS5 hasn't done Xbox any good, that's for sure.

Then again, seeing how much Sony's exclusives outsold MS's exclusives this gen, I wouldn't be surprised if Sweeney concluded that it would be worth losing MS as a customer if that meant getting Sony to use the engine for their games.

Considering the quality of the top tier engines some of the sony studios use they could even benefit from having that knowledge be shared with them and improve their already very good unreal engine.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."