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Sure, okay Phil, whatever you say!.


Then why on earth were games like Ass Creed origins scaled back texture wise to what current gen was sporting, or the Witcher 3 downgrades, proven numerous times, or the fact that games like Planetside 2 were designed more for last gen than PC only (because that kind of scaled world was far greater, but suffered because of it's forced limitations and it's been like that since 2012). I've seen many a game these days, where something is held back, whether it's AI, texture detail, stupid short shadow rendering, LoD's, object detail and generally in some instances like GTA/FFXV, where I literally see a fucking invis circle around my character, that draws in all the higher detail, in a 1m radius and not say, a 100m radius. 

When you've got a game designed primarily for the platform first, it shows, it really does, but when it's designed for the lowest end closed box system, then ported back to higher end, the higher end hardly gets all it's dues, and it hardly stands out a lot because of it.

Say what you want about your logic about PC's not being held back, but the games will do the talking, and if it's the same as what you get in higher end hw, then you're basically proven wrong by dictation of visual evidence. 

Just focus on your Xbox and PC ports and don't fuck them up, but for the love of god, stay the fuck away from talking about the PC side of things, you're not even from or primarily for that Dept, you're for "xbox", not "windows PC", or even Linux. 



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"