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I think if it were to prevent mandatory practices like day one DLC and microtransactions it would be OK. But since this is not going to be the case... If we consider that nowadays the "finished" version of a game can lack important story chapters (for single player mode) and a Season Pass can cost up to 40 dollars, we are virtually paying 100 usd for a game.

And for multi-player, even worse than selling X weapon for Y amount of in game mine that converts to 10 usd and give the player an unfair advantage against others, it's the loot boxes that are a gamble mechanism.