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goopy20 said:
sales2099 said:

Series X has 20% more power so it can do better at achieving as close to those benchmarks as possible. And it goes without saying games that aren’t AAA aren’t pushing the graphics to their limits due to lack of budgets so it would make those benchmarks easier to hit too.

I mean, we’ve seen the in-engine trailers in Halo Infinite. Gorgeous and certainly look a step above anything Xbox One can do. I think Series x can do both. Hit benchmarks as well as look next gen. 

I know, but why do think MS put 4k/60fps as some fixed standard on their Series X badge in the first place? And how will Lockhart be able to run a game that's pushing Series X to its limits at 1440p and 30fps?

I think Halo Infinite will be amazing. It looks like its going back to its roots, the art style looks great and they spend a lot of time on it. Apparently it will be 120fps and 4k on Series X, which certainly is impressive, but 120fps also means its not even close the fully pushing the capabilities of Series X.

Because up until Sony advertised the UE demo at 1440p/30 fps, both Xbox and ps fans were in a 4k arms race. Just because the goal posted rapidly shifted for you doesn’t mean it shifted for MS. To many, that 4K/60 FPS badge means “next gen” because it simply wasn’t possible now. 

Again, Lockhart is a lower GPU, devs been doing that for Pc games for decades. 

Don’t believe that rumor. Its targeting 4K/60. 120 is probably for the Pc version if true. And yet....the in engine trailer looked pretty next gen to me. Despite the taxing elements of 4K/60, the 20% extra power and slipspace engine seem to compensate very well. It’ll look next gen regardless. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles.