Exactly! Native 4k and 60fps (or even 120fps) is a sure fire way for developers to be as inefficient as possible as that would suck up 2/3 of gpu resources on something that some people won't even notice. So why are we all thinking Lockhart is such a great idea, saying its not going to hold back Series X? How would a game that pushes Series X to its limits at 30fps/1440p be able to run on Lockhart? The truth is that Lockhart is only going to work if Series X would be wasting those 8Tflops and 7GB of extra RAM on running Lockhart games at 4k/60fps.
I know most people don't care or expect all games to be 4k/60fps. But that's what MS is selling with Series X anyway. I mean has there been any game announced for Series X that isn't 4k/60fps or even 120fps? Its pretty much what the "optimized for Series X" stands for (together with Ray Tracing) and all uncle Phil's been talking about.
For arguments sake, lets say MS only announced Lockhart and Series X would have come out somewhere in 2024 as a mid-gen console. Would anyone have been ok with that? Because that's exactly what's happening, only they're releasing their mid-gen console early.
Again guys, look at these two badges and you tell me what's the difference between Series X and the XOne X?
Series X has 20% more power so it can do better at achieving as close to those benchmarks as possible. And it goes without saying games that aren’t AAA aren’t pushing the graphics to their limits due to lack of budgets so it would make those benchmarks easier to hit too.
I mean, we’ve seen the in-engine trailers in Halo Infinite. Gorgeous and certainly look a step above anything Xbox One can do. I think Series x can do both. Hit benchmarks as well as look next gen.