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Salnax said:
I'd be fine with this change if games didn't usually also have microtransactions and whatnot. It effectively means that many games are already sold at over $60, regardless of teh up front cost. And I really doubt that any publisher will remove those just because $70 becomes the new default.

Micro transactions, online passes etc first cropped up to stem the supposed losses from second hand sales. Now they are there to recoup money lost from sales or 'giving' away games with ps+ / games with gold. Nintendo has far less of these practices exactly because Nintendo games tend to stick to the same price. No need for nickel and diming if your revenue doesn't drop like a brick after a month.

Instead of a price hike, make games worth keeping and don't devalue them a month after release. Micro transactions will probably only get worse with $70 games. Faster price drops, more people waiting for price drops etc. I wouldn't mind to pay more up front myself to get rid of nickel and diming practices but I fear the opposite will happen.

I'm actually not against the Google Stadia model, buy a game full price, get lifelong access. Except they want both, monthly fee and buy the game... I wouldn't mind paying $120 for the next flight simulator if that would give me streaming access to it on xCloud for its life cycle. I simply don't like subscriptions, season passes and what not.