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Ka-pi96 said:
Pyro as Bill said:

No it isn't. It's rare for someone to be able to create a billion dollars of value as a one-man band.

I suppose my point is that a great game could charge $0 or $1000 and easily profit more from the free version so judging games by their entry price is a complete waste of time.

You said somebody can make a game/song etc that can be massively successful and make loads of money (or not).

I said that's true of most things, not just entertainment.

You erroneously tried to argue against that. But it is true. As examples of both cases, the person that invented bread. A massive industry these days yet whoever it was that first came up with the idea probably barely made a thing from it. And on the other end, James Dyson, he made billions due to his invention that he came up with by himself. There you go, proof that non-entertainment things can be massively popular and also financially successful or not.

"It's rare for someone to be able to create a billion dollars of value as a one-man band." What does this have to do with anything? I never said it wasn't rare. I just said it isn't exclusive to the entertainment industry.

"judging games by their entry price is a complete waste of time" so why were you asking people to compare two different entry prices and asking which they think is better value?

The entertainment industry is the rags to riches industry because of how low the bar to entry is. No science degree required. No billions in R+D needed.

Invented bread? You mean mixed flour with water?

Because value isn't the same as price/cost. Some people couldn't care less about trade in value because they buy to keep. Others might prefer to rent the same games for ten times less while still playing them for the same number of hours as the keepers do. If you know where people place the value, you can customise a business model for that consumer where both parties can benefit.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!