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Ka-pi96 said:
Pyro as Bill said:

I purposely didn't but it's hard to come up with a scenario that excludes time preference in the entertainment industry given that cinema/movie theatres only exists because of it. Some people will pay $50 to watch a film at the cinema but won't play it again until it's free.

If you'd just passed your driving test, and there was car already on the market for 5 years that you really, really wanted but you knew it was gonna drop in price by 80% if you were willing to wait 3 weeks to 12 months, how long would you wait?

You can't avoid talking about time preferences when talking about how the price of a game changes over 5 years though. Those things are intrinsically linked. If you want to avoid that then you can only talk about 1 price and shouldn't take the price 1 year or 5 years later into account at all.

Yeah, I'm not the right person for that comparison. I've no interest in cars whatsoever so passing a driving test or buying a car are both things that mean literally nothing to me. In terms of games however, if I really really wanted it then I'd get it straight away (or as soon as I could afford it if it were prohibitively expensive). I'd only wait for price drops for things that I want, but not that much (ie. about 99% of games released these days).

Entertainment is near impossible to measure so it's stupid to try.

One person can make a song/story/game that can last thousands of years and entertain billions of people, give it away for free and not make a penny or alternately make riches beyond measure.

Funny old game.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!