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Exclusives are double edge swords: there are chances of success and chances of failure.

the good(IF done right):

  • You can make most use of the hardware and the interface.
  • You have more chances to make that game stand out and be a system seller.
  • You can study the market of that platform and market the game accordingly.

the bad:

  • If the game bombs... well see how you can handle the loss
  • You don't explore similar markets on other platforms
  • The critics will be harder on you