sales2099 said:
Got it, thank you. You hate Games as a Service. To be fair it’s a double edged sword. The game opens light and gets better year after year. The pros are a more rewarding game that keeps you coming back and ultimately have more content then if it where a single package (depends on popularity to get to that level). The cons is the early bad metacritic score and early adopters can leave rather quickly if content is too light day 1. I feel if a developer says this in advance, that it is a GaaS, then people won’t feel tricked into playing it right away. They can wait a bit and jump in when enough is added. |
For me the problem of GaaS is that I like single player games with story, and I prefer to play it in one go.
But yes there is a very good to keep GP feed, put a chapter a month and people will need to keep signed to keep playing, do that with 3 or more studios there is value for customer and viable revenue for studios.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."