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SvennoJ said:

Dunno if this is the right place to talk about the AI, I'm not that far in yet and don't want to read any spoilers. However not sure if this is spoiler free enough for the other thread.

Seriously, my partner is useless, so useless enemies still ignore them completely... (And still stomp around to change position in full view)

I'm loving the game though, hence I've only recently begun exploring Seattle. I keep stopping to admire the work put into the game and the awesome lighting. I didn't expect to see a game already this gen where your flash light changes color based on what it bounces off. I spend far too much time bouncing it off things to watch the ambient light color change and shadows interact lol. Yet there's this niggling feeling that the same effort was not put into the AI :/

Depending on the partner they will be more or less usefull, Joel is usefull, Dina isn't. Most of the time your partner will only kill the last surviving enemy in the story. And the AI seems to vary greatly with the difficulty. On the lowest difficult their route is easy to predict, easy to avoid and you can get very near even going from the front and still stealth kill, while on hardest they will spot you very easily.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."