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chakkra said:
iron_megalith said:

Yes it was clear about the story focusing on revenge. But the themes weren't really the problem.

I enjoyed Abby's portion to a certain degree but it was the most challenging thing to do. And that challenge by all means is meant as a complement. As echoed by a lot of fans, the game really forces you to do things you really don't want to do.

That is exactly how I felt during the Ellie-Nora scene. Any connection I had with Ellie was severed at that moment; which is also what happened with me and Joel at the end of the last game. That is why in the end I felt a much stronger connection with Abby.

I still loved both games though.

These are the kinds of things that I wish people had stopped and taken a minute more to resonate with.

Personally, I didn't want to press the button. But eventually, I had to. Just like Ellie is thinking the same thing. I know some people are going to be like, "shit that's stupid I don't want that"....But it's not about what YOU want. The whole point of the scene is get you to feel how Ellie feels. It's such a shame that this is so brilliantly done, and so many people are just going to be like, "that's dumb". For real though, this is the first time where I've ever been forced to push a button that I didn't want to, and just suddenly understood everything. Everything I felt, when I was thinking, "no, not like this", "this is wrong"...is exactly what you see in the very next scene when she's crying to Dina.

It's not even like I can be mad about it, it's just like- I don't know, a shame. It's disappointing- that some people are so hard headed they can't even realize they made an emotional connection with a piece of art. A physical manifestation of an impossibly expressional state. 

EDIT:
There are a kind of people who look at a painting of a lighthouse and decide whether or not they accept it as a representation of a lighthouse.
There are others who look at a painting of a lighthouse, and feel the last time they felt when they just looked at a lighthouse.
A game is like a themed art exhibit. People will either come out and remark whether the paintings were good or not, or how they felt looking at them.

You aren't supposed to feel what Joel is feeling at the end of TLOU1. You are supposed to feel betrayed. You are supposed to feel heartbroken. If you feel a disconnect, that's how you know it was done right.

Last edited by theprof00 - on 29 June 2020