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Mr Puggsly said:
Pemalite said:

Many titles of the 7th gen weren't even 720P... Halo 3, Call of Duty and so forth being prime examples.
Plus many games opted for morphological anti-aliasing rather than MSAA or such... So images were terrible.

There is a big difference between 1080P and 2160P, but the extent of which depends on a myriad of factors like individual eyesight acuity, display size, display technology, display resolution, distance seated away from the display, even the ambient lighting.

I would assume a vast majority of 360 games were 720p or just slightly below. I'm aware of some exceptions.

Whether Series S is doing 720p or 1080p, it should look good thanks to better AA and reconstruction techniques.

Majority of 7th gen games were sub 720p.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."