BraLoD said:
Specifically saying you get get the most powerful console for the price of the least powerful one is straight false advertisement and if MS did something like this their entire marketing team would be fired instantly. |
They will just need an asterisk or instead of saying the most powerful, they can use "the best games", "the best version of multiplats", etc... anything that get the misleading message but can't generate a suit.
Just look at the promotions and deals "up to 80% discount" and they put products that have 5% discounts and just a couple of high discounts and call a day.
EricHiggin said:
XB1X owners are likely to grab XBSX asap. I don't see many of these people keeping their XB1X. How many will trade it in for XBSX and how many will go straight to the second hand market is tough to say, but this is likely where the majority of the early XBSX sales go. XB1S owners are much less likely to buy an XBSX assuming it's $499 or higher, even at 12TF. I would assume Halo Infinite will also be miles better on the XBSX, and will likely look and run quite poorly on an XB1S. This will give many a good reason to upgrade, and instead of having to pay $399 like consumers had to for PS4 and Pro, or $499 for XB1, XB1X and XBSX, they will have the option to get Lockhart at around $299, and it should play Halo better overall than XB1X would. Now Lockhart may suffer later into the gen like XB1S might now, but there will be a much cheaper XBSX by that point and possibly a mid gen upgrade beyond that to step up to, if you so choose. MS may focus more on getting people to buy Lockhart now and persuade to upgrade to XBSX later. Most of those earlier XBSX adopters are likely going to upgrade again as soon as they can. Lockhart can work for MS, but they need to be very strategic about how they handle it. If they aren't careful they could botch this gen worse than last. *Totally forgot to add this. Also depends a lot on whether or not XB1X and/or XB1S remain on shelves and what their prices are. |
Yep mostly agree.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."