Otter said:
Because we don't have any demonstration of DLSS quality image reconstruction on PS5 or XSX yet. The functionality is built into Nvidia cards, so its not a given PS5/SX will be able to easily replicate that level of reconstruction (i.e 540p to 1080p) but maybe someone more informed on the matter can give their take. OP; For example previews of Cyberpunk 2077 |
If you are worried about people that chose the cheap version to get 1080p getting lower through the gen then you also should worry about people that buy the expensive version to get 4k getting lower than it through the gen. The gap between both will remain the same through the gen so if resolution is sacrificed for better IQ and other stuff that would apply to the weaker similarly. And in some cases perhaps the effects put on the stronger HW isn't worth the same as the pixels (4k and 1080p sacrifices would look very different) so they just don't put that effect and keep resolution on base version.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







