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Otter said:
kirby007 said:
why are we saying this isn't enough if DLSS like implementations will still make this thing run anything the actual bigdickconsoles will

Because we don't have any demonstration of DLSS quality image reconstruction on PS5 or XSX yet. The functionality is built into Nvidia cards, so its not a given PS5/SX will be able to easily replicate that level of reconstruction (i.e 540p to 1080p) but maybe someone more informed on the matter can give their take. 

OP;

The specs look fine for launch and this will indeed make a compelling purchase for people not concerned about 4k., but I worry how this system will age down the road. People who pick this up at launch get a system which is simply running at 1080p, great! 4 years down the line they have a system which is having ray tracing features cut, have performance modes cut, is having to drop to 720p and lower.

For example previews of Cyberpunk 2077

"The performance report from the German publication is a bit concerning on multiple levels, as the Cyberpunk 2077 preview apparently ran at 1080p with DLSS 2.0 enabled (announced yesterday by NVIDIA to be available for the game) and some (but not all) raytracing effects enabled on a computer powered by the mighty RTX 2080Ti graphics card." 

https://wccftech.com/cyberpunk-2077-preview-ran-at-1080p-with-dlss-2-0-enabled-on-an-rtx-2080ti-powered-pc/
This is just a glimpse of the future where game devs are pushing powerful hardware to the max. So I worry about how Series S fits into these kind of equations when 4k is no longer the target. It sounds like it will eventually be a nuisance for developers and consumers will eventually start to get more compromises on it then they bargained for. In the end if it can deliver the same kind of visual experience and developers do not use it as a base (and instead port down to it, ala Switch) then I guess it will be a nice inclusion into next gen. 

If you are worried about people that chose the cheap version to get 1080p getting lower through the gen then you also should worry about people that buy the expensive version to get 4k getting lower than it through the gen. The gap between both will remain the same through the gen so if resolution is sacrificed for better IQ and other stuff that would apply to the weaker similarly. And in some cases perhaps the effects put on the stronger HW isn't worth the same as the pixels (4k and 1080p sacrifices would look very different) so they just don't put that effect and keep resolution on base version.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."