eva01beserk said:
Your second paragraph should answer your first. Yes it will spike after something major happens, like being available on a new platform. The same way halo will see a spike when an new halo boost interest in older titles. Should not be hard to understand. It spikes, then dies or settles after a while. Also why would I be surprised that a game is selling while on sale? Is that not the point? Does steam release sales numbers? |
Except SoT isn’t MCC where it came to PC for the first time in December 2019. SoT was available on Windows Store and PC Game Pass since early 2018. More importantly the SoT update is there because of its success, not the root of the success. Players are there and updates keep them there. Again devs don’t update dead games. If you were right the game wouldn’t spike at all or retain any consistency.
Edit:
Tell me, a popular theory going around the SoT community is that the haters are jaded Rare fans who loved their 90s games. Aside from fanboys and those who just don’t like the genre of course. These are people who will NEVER accept that anything they make today will ever compare to Banjo/Conker/Donkey Kong 64 games. Anything they make can never and will never penetrate the iron wall of childhood nostalgia.
The idea that a addicting coop multiplayer game can ever compare to a quality 90s platformer is insulting to these people. I’m just trying to understand your motivations. If you don’t care about this game then just don’t engage when you see a developer or industry employee praise SoT success. The fact you being a active pessimist tells me there’s more at play.
Last edited by sales2099 - on 27 June 2020