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NextGen_Gamer said:

Yeah the "Lockhart" rumors are getting more and more legit. I am thinking $299, since although the chip itself will be much smaller than XSX (being just a 4TF "RDNA 2" GPU instead of 12TF), it will still need the exact same 1TB of SSD storage setup as the high-end console. The small dip in the CPU clockspeed isn't unexpected and wouldn't have any negative effect on the games. A large part of the CPU's time is draw calls to the GPU - and since games running on "Lockhart" will be 1080p instead of 4K, that means a LOT less draw calls. I'm guessing maybe around 3.50GHz (down from 3.80GHz on XSX)?

At this point, here are my price predictions:

$499 - Xbox Series X, 1TB SSD

$299 - Xbox Series S, 1TB SSD

$499 - PlayStation 5, 825GB SSD

$449 - PlayStation 5 Digital Edition, 825GB SSD

A material with 1x1024 texture resolution set takes 1 draw call to render.
A material with 1x2048 texture resolution set takes 1 draw call to render.

Those draw calls are independent of the display and texture resolution, so the number of draw calls to render the high or low quality asset is exactly the same.

Draw calls are the number of "calls" for assets, not the fundamental quality if that makes sense.

Don't understand why it would still need 1 Tb of storage?

Angelv577 said:
My xb1X is more powerful in everything except the CPU.

Hell no it isn't.
Just like a 32bit console can be faster than a 64bit console... Not everything is about Teraflops.

Blood_Tears said:
Angelv577 said:
If the cpu is a slghtly underclocked cpu, I see this console to be priced at $399. My xb1X is more powerful in everything except the CPU.

How does the RAM stack up though?  IF Xbox One X uses 9GB GDDR5 for games and Lockhart uses 7.5GB of GDDR6 for games?

The SSD will allow for a more efficient use of memory.

The Xbox One X also uses allot of it's Ram chasing the "4k dream". - Microsoft for example retained a 1080P dashboard on the Xbox One X in order to reign in memory consumption of the UI/OS.

V-r0cK said:

So if MS makes an exclusive game disc that utilizes the full 4K and all its horsepower, can that same game disc be placed into the Lockhart and it will magically downgrade to make it playable?

Basically it works the same way games on Xbox One do now.
There are some "flags" that are exposed to developers, so that game settings are adjusted depending on the hardware.

That also means that Microsoft may have additional flags that pertains to more hardware sets than just Lockhart or Xbox Series X, so in the future when they release a "pro" console games can be upgraded further.

haxxiy said:

I'm fairly sure NVMe SSD + 10 GB of RAM overwhelms 12 GB + HDD easily, all other things being equal. Hell, even 6 - 8 GB + SSD would likely do it.

An SSD isn't a replacement for Ram, we need to keep that in mind.




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