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Barozi said:
SvennoJ said:

The Unreal tech demo looks great to me at 1440p 30 fps on ps5. Plenty games will be 1440p30 next gen on ps5 utilizing the fast I/O of the SSD. The idea that a 'high end' console is only there to run at higher res / fps just isn't for me I guess.

I have a 65" 4K HDR tv and from the couch (about 12ft eye distance) I can not tell the difference between 1440p upscaled and 4K native, or 1800p checker boarded and 4K native. Native 4K is a waste of GPU power plus many games are absolutely fine at 30 fps. I don't even see the point upgrading from blu-ray for movies at 12ft and 65".

Proper anti aliased 1080p with 4K HUD probably looks perfectly fine at normal couch viewing distance. It's like this whole native 4K push is just for those playing 2ft away from a monitor.

But no one says that you can't have multiple graphical options in next gen consoles, similar to what PS4 Pro and Xbox One X are already offering.

Many enhanced games have three options:

1) Resolution: max resolution (4k on X1X), medium to high effects, 30 FPS

2) Performance: 1080p (or dynamic) resolution, medium effects, 60 FPS

3) Quality: dynamic resolution, max effects, 30 FPS

Where's Max detail, 1080p 30fps on X1X ;)

And what does that leave Lockhart at 720p minimum detail?

Anyway the more options the less optimization is usually how it goes, hence the mid-gen refreshes had these different options to do something with the excess gpu power instead of creating more detailed worlds.