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Also Wccftech did some benchmarks with HAGS (Hardware-Accelerated GPU Scheduling) now enabled. While these benchmarks are kinda dumb as neither games they tested are very demanding...

It is still quite impressive that even these types of games show improvements. On high end GPUs where it isn't very constrained, it still sees some but minimal improvements but on lower end GPUs, it sees pretty good improvements. It does make me think that some Turing GPUs will hold it's own when the next gen arrives but will still age poorly compared to Nvidia's 3000 series and the performance gains that will have. It is amusing to see how after 2 years since it's launch, it does finally gets to show off the features it was built for other than ray tracing only to have it's successor steal the crown and have significant improvements to those features. Truly a generation of, unless you need a new GPU, skip as Pascal was a much better value.

https://wccftech.com/hardware-accelerated-gpu-scheduling-performance-with-turing/

Last edited by Jizz_Beard_thePirate - on 25 June 2020

                  

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