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At iron megalith
Just as a follow-up note, I'm not saying you are wrong to prefer storytelling to be linear, or wrong to want exposition showing Jo getting soft.

I'm saying that personally I can look at the events that happened, and just by noticing it's four years later and everyone is comfortable, I can understand how Joel's situation might have played out. I would rather play and see the murder quickly to establish a plot, than to linearly start the game four years earlier as an aging Joel who is slowly becoming a less violent character over time. That just does not sound enjoyable or interesting or necessary for me to accept that Joel for some reason or another tried to help someone and got deaded.