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0D0 said:

The naive background is gone: The first game is a sort of a surviving mission built on a tragedy. Part 1 had a simple and even naive introduction and the only thing that grew out of that was combat and the relationship between the characters. That was the best thing that set that game apart in my opinion. How can you make a great story, a great script out of a simple background and a very conventional mission? They did it. Part I feels like a superb theatre performance.

Part II is more like current cinema though. The introduction now has romance, drama and small talk. It also has a song. The characters talk about dating, boyfriends, girlfriends, jealousy and even a

situation. The drama seems to be also in the teen drama side. As far as I could see, they're gone with older adults and that bothers me.

Script and conversation: The first game started in a serious tone, short dialogues, adult conversation. They focused on the mission. It was simpler and efficient. Part II starts romantic and on the teenager/young adult side of that. Characters are more relaxed than on the first game (of course, they have a community now) and that opens the game to small talk and what seems to be unimportant drama. Again the brilliance of the simple tone of the first game is gone. If the first game starts like "Lord of the Rings", this one is "Game of Thrones". If the first one starts like the first season of "Walking Dead", this one is "The 100" or any other fiction series for younger audiences. The same applies to family friendliness. The first as Lord of the Rings could be played with your grandma with you. The second game on the other hand has characters shouting "What the f***" to children. The script is vulgar, but like all Hollywood films and TV currently is and that's a bummer for me.

The thing I found is that the relaxed characters and behavior was a dead giveaway that something really bad was about to happen. To me, the first game set the tone for the world, so when it opened to small town relationships and small talk drama, I knew it was about to crumble. I even have it on stream where I stop for a second, and say something like,....."oooooh small town drama! Oh this is a bad sign, I wouldn't be surprised if everyone in town dies" and then with the snowball fight, I was like, "oh this is some really dark foreshadowing". I feel that the more you  try and take the story at it's facevalue instead of comparing it to another story, you might come to notice things that are also just as cool, complex, and clever.