By using this site, you agree to our Privacy Policy and our Terms of Use. Close
The_Liquid_Laser said:

You left out the most important factor of all: content.  Imagine a game with the best graphics, music, story, and gameplay.  It's over after 1 hour.  Now the game is really disappointing.  On the other hand if you have a super long game without much variety then that gets old too.  Content is actually what people are looking for when they buy a game, both quantity and quality of content.  

(You also left out challenge, but content is even more important.)

I might swap out the word "content" for "value". I think value does a good job at unpacking the usefulness of the content of the game.