There is plenty stuff that can be improved with the difference. More particle effects, higher res alpha effects like volumetric smoke and fog. Sharper shadows for a bit longer range. It will be minimal, ps5 higher res textures, xsx better covering up the textures with effects.
Great, because usually on VGC (I don't have a gaming PC) we see comparisons of the fps on normal, high, ultra, etc. But I was curious on a 10-20% difference on horsepower (here let's pretend the TFlop is a direct correlation to general power) and both games have to achieve "the same" framerate and resolution how much could be done better with the power discrepancy, because we know that devs try to minimize their cost and time so it needs to be good bang for buck investment of the power dif.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
Azzanation: "PS5 wouldn't sold out at launch without scalpers."