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Intrinsic said:
hunter_alien said:
Yeah, I just watched this a couple of hours ago. Honestly, there is a lot more RT going on than I was expecting, though the quality of it is expectedly a bit on the low side. Still, it's obvious that it's a very expensive effect to pull off, so I wonder how will development teams work with it going forward. Still, it's one alternative that they can use, as demonstrated by the UE5 demo.

And that is the beauty and pain of these DF deep dives...

If they didn't do what they did, would anyone of us have even noticed it? Pause frame, zoom into a specific portion of the screen, zoom into RT section of that portion, zoom into zoomed into RT... LOOK!!!! its checkerboard RT!!

I actually like that they do that. It really show that the choice was effective. "The dev saved on computational resource by doing checekboardered RT on a 1/4 resolution on the map". The end result is almost imperceptible that they cheap out while at the same time using something that lessened the burden on the system. That is the beauty of consoles.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."