By using this site, you agree to our Privacy Policy and our Terms of Use. Close
eva01beserk said:

I think theres some confusion. RT accelerated or hardware accelerated? I think you are refering to the same thing. Hardware accelerated means that It has specific dedicated units to do certain task, in this case is the RT cores. Might not be how AMD calls it but Nvidia calls them RT cores. Both consoles are confirmed to have dedicated units for raytracing so they wont fully rely on the compute as much.

Now the ram is tricky cuz games tend to split available ram for games. like current gen, if they had 4gb free, they would use 2gb for what you are seing and interacting while the other 2 was meant for reserve so when a change hapened you jump to it then erase what is not in use and load new data while using the otheer 2gb. Thats where SSD's come in. Now that data transfer is gona be much faster so if the new consoles have 12gb available, they dont need to use 6gb and have 6gb for preloaded assets. And then comes in sony with its solution wich they claim is so much faster that they dont need any reserve ram as they can stream anything as needed. While we dont have anything confirmed and we can go with it and say its gona happen but the xbox canot do it, then sony could be using a full 12gb for the game and ms could be using  less maybe 6-8gb just to say a number as nothing is concrete yet. 

I am only going with what's stated in the marketing. Xbox claims Hardware Accelerated while Sony claims Hardware-Based. As seen Below.

Maybe Sony has figured out a solution but lets remember that the PS5 is only twice as fast as the XSX, its not 10x faster making it impossible for the PS5 to do things the XSX cannot do. Also games will be made with Ram limitations in mind so expect next gen games to be designed around 8 to 10gigs of Ram. Sure maybe Sony can use more resources however its going to be 1st party techniques and paid exclusives. We all know that when it comes to 1st party games, all platform holders have great looking 1st party games and will make no difference to the end user because 1st party games don't appear on rival platforms making comparisons impossible.

DonFerrari said:
Bonzinga said:

With what the demo shown, what do you see the player do exactly when transitioning into each screen? His flying through them, not exactly exploring what's on the other side of the mountain or city building. It looked more like a interactive gameplay cutscene where we see him traveling to a pirate level. When we see Ratchet and Clank actually explore the levels to a greater extent rather than him just Star Fox his way through, than ill be raising my eye brows. 

So it is just that your feeling, great. Because we have see he fighting in several different areas with different things happening.

Also next gen memory is interesting. I am going to assume you are referring to the Ram memory. If you are than keep this in mind. the XSX has 10gigs of faster Ram and 6 gigs slower than the PS5.. now also remember not all 16 gigs of Ram will be used in games. Expect next gen games to use around 8gigs to 12gigs while the rest of the Ram remains for the OS etc. So the XSX actually has more faster ram utilised for games than the PS5 since XSX's 10gigs is most likely the Ram usage of the next gen games while they might add another 2gigs from the pool if they need to hit 12. PS5's Ram wont catch up to the XSX 10gig Ram pool, maybe if all 16gigs of Ram might be utilised for games than the PS5 might average out but I highly doubt games will utilised 16gigs unless they have there own Ram pool for system memory separately. Also keep in mind the XSX also has faster bandwidth. Both systems are impressive but the edge in quality looks more like comparing high settings to Ultra settings. Some effects might look identical while Ultra will offer slightly better everything else. 

You are quite wrong here, MS already put some presentation that OS will reserve 2Gb of RAM. So you'll have 4Gb of lower RAM and 10Gb of faster RAM used by XSX on gaming, which shouldn't be a problem since not everything in the RAM need to be swapped/filled/etc at the same speed. The slightly faster RAM on the XSX matches the slightly faster GPU, but you just jumped through the problem of slower SSD and not enough bandwidht to have everything better than PS5 (which by the way contradicts what most analysts, game devs and whatnot say). Again it is expected that XSX have more pixels rendered natively at a more stable/higher framerate while PS5 load faster and have better textures. Lightning is still unknow due to RT portion being not fully disclosed yet. Geometry is also a point of contention, XSX GPU could process more, but PS5 can feed more.

Have we seen Ratchet fighting in those screen transitions? All I saw was him flying through the worlds like it was on rails. If I saw the player stop in between the sequences and explore a little and than jumped back into the rift and to another world without loading than I will be very impressed. That was not shown, all we saw was a player Star Foxing his way to the end without stopping or exploring making it feel to me that it was more a image than a world. I can most likely be wrong here and maybe the freedom is there, I am just not gullible and I need to see it to believe it. 

I am not a tech head and will happily admit I am wrong if someone corrects me but lets give this ago. Its not only the Ram and GPU the XSX has over the PS5. It also has a CPU advantage and a bandwidth advantage. Remember the PS5 throttles its performance between CPU usage and GPU usage meaning we are not going to see both pieces of hardware running at there full potential without one frequency being dropped lower for the other. XSX does not need to throttle between frequencies and it will run as intended for all games regardless of the demand of the game which is already based higher than the PS5.

PS5 does have an SSD advantage however the SSD does not increase the quality of the pixels on screen, it means it will load faster and draw up faster and possible be able to place more objects on screen if we get to the point that 10gigs for gaming isn't enough to work with on already fast SSDs. I am not sure how the PS5 will deliver better textures than the XSX by having a faster SSD.. unless you mean it will draw up the textures quicker so we don't get the washed out texture load ins like we see in many high demanding games this gen. That's were I believe the SSDs do have the advantage but since the XSX is also using a top notch SSD as well, I don't believe we will see these issues on that machine or on decent PC SSDs either.