eva01beserk said: I think theres some confusion. RT accelerated or hardware accelerated? I think you are refering to the same thing. Hardware accelerated means that It has specific dedicated units to do certain task, in this case is the RT cores. Might not be how AMD calls it but Nvidia calls them RT cores. Both consoles are confirmed to have dedicated units for raytracing so they wont fully rely on the compute as much. Now the ram is tricky cuz games tend to split available ram for games. like current gen, if they had 4gb free, they would use 2gb for what you are seing and interacting while the other 2 was meant for reserve so when a change hapened you jump to it then erase what is not in use and load new data while using the otheer 2gb. Thats where SSD's come in. Now that data transfer is gona be much faster so if the new consoles have 12gb available, they dont need to use 6gb and have 6gb for preloaded assets. And then comes in sony with its solution wich they claim is so much faster that they dont need any reserve ram as they can stream anything as needed. While we dont have anything confirmed and we can go with it and say its gona happen but the xbox canot do it, then sony could be using a full 12gb for the game and ms could be using less maybe 6-8gb just to say a number as nothing is concrete yet. |
I am only going with what's stated in the marketing. Xbox claims Hardware Accelerated while Sony claims Hardware-Based. As seen Below.
Maybe Sony has figured out a solution but lets remember that the PS5 is only twice as fast as the XSX, its not 10x faster making it impossible for the PS5 to do things the XSX cannot do. Also games will be made with Ram limitations in mind so expect next gen games to be designed around 8 to 10gigs of Ram. Sure maybe Sony can use more resources however its going to be 1st party techniques and paid exclusives. We all know that when it comes to 1st party games, all platform holders have great looking 1st party games and will make no difference to the end user because 1st party games don't appear on rival platforms making comparisons impossible.
DonFerrari said:
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Have we seen Ratchet fighting in those screen transitions? All I saw was him flying through the worlds like it was on rails. If I saw the player stop in between the sequences and explore a little and than jumped back into the rift and to another world without loading than I will be very impressed. That was not shown, all we saw was a player Star Foxing his way to the end without stopping or exploring making it feel to me that it was more a image than a world. I can most likely be wrong here and maybe the freedom is there, I am just not gullible and I need to see it to believe it.
I am not a tech head and will happily admit I am wrong if someone corrects me but lets give this ago. Its not only the Ram and GPU the XSX has over the PS5. It also has a CPU advantage and a bandwidth advantage. Remember the PS5 throttles its performance between CPU usage and GPU usage meaning we are not going to see both pieces of hardware running at there full potential without one frequency being dropped lower for the other. XSX does not need to throttle between frequencies and it will run as intended for all games regardless of the demand of the game which is already based higher than the PS5.
PS5 does have an SSD advantage however the SSD does not increase the quality of the pixels on screen, it means it will load faster and draw up faster and possible be able to place more objects on screen if we get to the point that 10gigs for gaming isn't enough to work with on already fast SSDs. I am not sure how the PS5 will deliver better textures than the XSX by having a faster SSD.. unless you mean it will draw up the textures quicker so we don't get the washed out texture load ins like we see in many high demanding games this gen. That's were I believe the SSDs do have the advantage but since the XSX is also using a top notch SSD as well, I don't believe we will see these issues on that machine or on decent PC SSDs either.