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hunter_alien said:
Yeah, I just watched this a couple of hours ago. Honestly, there is a lot more RT going on than I was expecting, though the quality of it is expectedly a bit on the low side. Still, it's obvious that it's a very expensive effect to pull off, so I wonder how will development teams work with it going forward. Still, it's one alternative that they can use, as demonstrated by the UE5 demo.

Yep most of the video is on talking on the optimizations (or if we were to say on real terms cheaping out =p) to make the load smaller. That matches what Cerny talked on the GDC video of they using a good amount of RT with small impacts on processing.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."