| hunter_alien said: Yeah, I just watched this a couple of hours ago. Honestly, there is a lot more RT going on than I was expecting, though the quality of it is expectedly a bit on the low side. Still, it's obvious that it's a very expensive effect to pull off, so I wonder how will development teams work with it going forward. Still, it's one alternative that they can use, as demonstrated by the UE5 demo. |
Yep most of the video is on talking on the optimizations (or if we were to say on real terms cheaping out =p) to make the load smaller. That matches what Cerny talked on the GDC video of they using a good amount of RT with small impacts on processing.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







