By using this site, you agree to our Privacy Policy and our Terms of Use. Close
DonFerrari said:

It looked scripted because?

If you believe in that then you'll probably see the console strained for memory since the availability of fast memmory on XSX is smaller than on PS5 (the small greater speed on the GPU portion of the memmory isn't that much higher and the quantity isn't also enough to cover) and that memmory will take longer to be fed by the SSD and when both combine you'll have less things being able to be streamed and show.

You are on the wait and see for PS5 but are already running with unseen games already having even better textures on Xbox..

With what the demo shown, what do you see the player do exactly when transitioning into each screen? His flying through them, not exactly exploring what's on the other side of the mountain or city building. It looked more like a interactive gameplay cutscene where we see him traveling to a pirate level. When we see Ratchet and Clank actually explore the levels to a greater extent rather than him just Star Fox his way through, than ill be raising my eye brows. 

Also next gen memory is interesting. I am going to assume you are referring to the Ram memory. If you are than keep this in mind. the XSX has 10gigs of faster Ram and 6 gigs slower than the PS5.. now also remember not all 16 gigs of Ram will be used in games. Expect next gen games to use around 8gigs to 12gigs while the rest of the Ram remains for the OS etc. So the XSX actually has more faster ram utilised for games than the PS5 since XSX's 10gigs is most likely the Ram usage of the next gen games while they might add another 2gigs from the pool if they need to hit 12. PS5's Ram wont catch up to the XSX 10gig Ram pool, maybe if all 16gigs of Ram might be utilised for games than the PS5 might average out but I highly doubt games will utilised 16gigs unless they have there own Ram pool for system memory separately. Also keep in mind the XSX also has faster bandwidth. Both systems are impressive but the edge in quality looks more like comparing high settings to Ultra settings. Some effects might look identical while Ultra will offer slightly better everything else. 

Pemalite said:
eva01beserk said:

Im hearing the contrary then. People are saying that they dont know if the RT cores in the RDNA2 are tied to the compute unit or are separate. If they are tied to the CU then the XsX could see big improvements as it will have core RT cores and more CU's, but if its not the RT cores will be a fixed number that both consoles will have and clocked faster on the ps5 and will better performance. The XsX could use the extra compute power  for ray tracing but it wont outperform the dedicated RT cores. 

This. We don't know which way the RT cores will go in Big Navi. We need to wait on more detailing.

Correct me if i am wrong here. From what I am hearing, is that the XSX is RT Accelerated where as the PS5 is hardware based. From my knowledge if its hardware accelerated.. doesn't it mean the GPU doesn't have to work as hard to implement the effect where as Hardware based requires a lot more resounces from the GPU to render. If thats true than wont that would be a massive GPU gain for the XSX since RT is one of, if not the most demanding effect out there.

I believe both Consoles will have similar RT cores however would it make any difference when it comes to Hardware or accelerated base RT?

Last edited by Bonzinga - on 17 June 2020