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Bonzinga said:
goopy20 said:

Pretty sure this would not be possible on 360 lol, at least not without ruining the whole effect.

Obviously there's more to the ps5 than just the SSD, but we saw like 3 games where inter-dimensional travel seemed to be a core gameplay mechanic. Ratchet & Clank, Returnal and Dead Loop. My guess is that's because the developers went out of their way to use the SSD as some kind of tech-demo. If that'll make the gameplay better is another matter, but I definitely believe SSD will end up being the biggest leap compared to current gen.

With early games, developers are typically just testing the water when it comes to new tech, but hopefully it'll change the sense scale and immersion of games in more meaningful ways later on.   

I don't want to sound like a sad apple however what was shown in the demo looked scripted to me. We don't actually see the character free roam the worlds his transitioning through. We see the backgrounds change and that ratchet landing on a ship level.. The game looks impressive however background changing doesn't need the super fast SSD in the PS5 to achieve. 

Now before people jump me, let me say, Ratchet and Clank looked very impressive and I am sure it will be a great game but I need to see more footage of the characters actually interacting with the worlds his flying through rather him just flying through different screens.

It looked scripted because?

Bonzinga said:
DonFerrari said:

On multiplats really most of the difference shall be loading times and better textures for PS5 and more pixels or framerate stability for xbox. Unless we get a couple of devs that are harder worker and will put both consoles advantages to better use.

Not sure if its that simple Don.. From what I am hearing, the RT Tech in the XSX might make a bigger splash than the one in the PS5, and considering the XSX offers more powerful hardware across the board it might be more than just pixels and framerates, but maybe better lighting, shading and higher textures etc. The PS5 will offer quicker load times and faster draw distances however I am still in the "Wait and see" approach with the PS5's super hyped up SSD because from what we saw at the PS5 reveal, nothing looked like the XSX couldn't render better. But will "wait and see"

If you believe in that then you'll probably see the console strained for memory since the availability of fast memmory on XSX is smaller than on PS5 (the small greater speed on the GPU portion of the memmory isn't that much higher and the quantity isn't also enough to cover) and that memmory will take longer to be fed by the SSD and when both combine you'll have less things being able to be streamed and show.

You are on the wait and see for PS5 but are already running with unseen games already having even better textures on Xbox...

eva01beserk said:
Bonzinga said:

Not sure if its that simple Don.. From what I am hearing, the RT Tech in the XSX might make a bigger splash than the one in the PS5, and considering the XSX offers more powerful hardware across the board it might be more than just pixels and framerates, but maybe better lighting, shading and higher textures etc. The PS5 will offer quicker load times and faster draw distances however I am still in the "Wait and see" approach with the PS5's super hyped up SSD because from what we saw at the PS5 reveal, nothing looked like the XSX couldn't render better. But will "wait and see"

Im hearing the contrary then. People are saying that they dont know if the RT cores in the RDNA2 are tied to the compute unit or are separate. If they are tied to the CU then the XsX could see big improvements as it will have core RT cores and more CU's, but if its not the RT cores will be a fixed number that both consoles will have and clocked faster on the ps5 and will better performance. The XsX could use the extra compute power  for ray tracing but it wont outperform the dedicated RT cores. 

From the presentation seems more like both Audio Tempest and RT cores are their own entity on the chip instead of being mini parts of each CU.



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