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Bonzinga said:
DonFerrari said:

On multiplats really most of the difference shall be loading times and better textures for PS5 and more pixels or framerate stability for xbox. Unless we get a couple of devs that are harder worker and will put both consoles advantages to better use.

Not sure if its that simple Don.. From what I am hearing, the RT Tech in the XSX might make a bigger splash than the one in the PS5, and considering the XSX offers more powerful hardware across the board it might be more than just pixels and framerates, but maybe better lighting, shading and higher textures etc. The PS5 will offer quicker load times and faster draw distances however I am still in the "Wait and see" approach with the PS5's super hyped up SSD because from what we saw at the PS5 reveal, nothing looked like the XSX couldn't render better. But will "wait and see"

Im hearing the contrary then. People are saying that they dont know if the RT cores in the RDNA2 are tied to the compute unit or are separate. If they are tied to the CU then the XsX could see big improvements as it will have core RT cores and more CU's, but if its not the RT cores will be a fixed number that both consoles will have and clocked faster on the ps5 and will better performance. The XsX could use the extra compute power  for ray tracing but it wont outperform the dedicated RT cores. 



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