pikashoe said:
Emm ok. I still don't think they have much replay value. There are no differences or changes with repeat play throughs so the games are lacking in replay value for me. A lot of Sony's games are slow paced which doesn't help replayabilty either. The older uncharted games are a bit more replayable because they are action packed from beginning to end. Uncharted 4 has a lot of downtime that just isn't interesting on repeat viewing. |
So how does Zelda or Mario change on each playthrough? Or bloodborne?
On the changing at everyplay only sports games and the kind truly does it.
Pyro as Bill said:
I don't think the games have to have a father in them just as 'happy, kiddy' games don't need to have children in them. The types of games that do massive numbers on Nintendo consoles don't do massive numbers on Sony's and vice versa. |
So what a game needs to have to be a sad father game? And what is a happy kid game?
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."