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pikashoe said:
DonFerrari said:

Considering I have platined Uncharted 1 to 3 twice and once for 4 and Lost Legacy (having to play 3 times per plat) I would say I found a lot of replayability.

Emm ok. I still don't think they have much replay value. There are no differences or changes with repeat play throughs so the games are lacking in replay value for me. A lot of Sony's games are slow paced which doesn't help replayabilty either. The older uncharted games are a bit more replayable because they are action packed from beginning to end. Uncharted 4 has a lot of downtime that just isn't interesting on repeat viewing.

So how does Zelda or Mario change on each playthrough? Or bloodborne?

On the changing at everyplay only sports games and the kind truly does it.

Pyro as Bill said:
DonFerrari said:

TLOU would be the only game to even be about a dad. Uncharted had the protagonist being a dad just at the epilogue and GoW on the last game. And to tell the truth they aren't even sad.

Almost all the IPs on PS4 sold great so you are really wrong on their games not atracting a big audience.

I don't think the games have to have a father in them just as 'happy, kiddy' games don't need to have children in them.

The types of games that do massive numbers on Nintendo consoles don't do massive numbers on Sony's and vice versa.

So what a game needs to have to be a sad father game? And what is a happy kid game?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."