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DonFerrari said:

Thanks for all the valuable information as always.

Just wanted to put a small caveat. Although I agree that Console can have similar level of HW with mid or even high gen PCs for the first couple years but PC will always keep pushing higher while console stagnate I'll put the caveat that typically because of the nature of fixed HW and learning curve the consoles on the level of games and details the PC to have the same level of performance at the end of the gen isn't the same as on the start of the gen.

In saying that a Radeon 7850/7870 can run the same games as a Playstation 4/Xbox One for the most part with similar visuals. Some games will perform and look better, some will look and perform worst, really comes down to developer effort and competence.

It's when you start pushing those higher quality HBAO over SSAO, the higher tessellation factors, the higher quality Anti-Aliasing and start pushing 60fps with full 16x anisotropic filtering, ray tracing, superior shadowing and lighting that the hardware demands on PC start to skyrocket.

And sometimes a game engine level optimization on console even translates over to PC... And now that PC's have lower-level abstraction layers, the advantage consoles have for any given hardware has lessened.

Where the Playstation 4, Switch and Xbox One take a step ahead is with those exclusives, something like Horizon: Zero Dawn is technically impressive... Or Links Awakening with it's pretty awesome material shaders or Gears of War 5 with it's geometric complexity and post process pipeline.

And the PC has StarCitizen, which leverages the PC's abundant amounts of memory to create such sheer scale never before seen in a game.
It's the exclusives that make the hardware for every platform shine.

--::{PC Gaming Master Race}::--