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vivster said:
JEMC said:

Ray Tracing expansion cards? Yeah, sure, like this approach worked so well for physic based cards in the past, right?

That you would stoop so low and use false equivalency.

Not sure what you are talking about. But whatever you are talking about it probably sucked because it was a gimmick while RT will be ESSENTIAL in games going forward. People like to buy essential things.

Sorry, I'm confused. How can you say that my comparison is low and false if you also say that I don't know what I'm talking about? C'mon, viv, you're smart enough to come with a better response, just look at Conina, and old enough to remember those PhysX cards. Here's one from your favorite brand:

Conina said:
JEMC said:

Ray Tracing expansion cards? Yeah, sure, like this approach worked so well for physic based cards in the past, right?

Good enough for a transition period, if it is easier/cheaper to separate it at first, also good for upgraders.

Floating-point-calculations were separated on co-processors (x87) a lot of years, until they were integrated in the main CPU.

3D-acceleration was separated on extra GPUs (3DFX) a few years.

You've gone way back in time to come with that x87 card!

Anyway, if we want Ray Tracing to take over fast, it needs to be implemented inside the GPU.The more GPUs that are capable of doing RT, the faster that devs will adopt it.



Please excuse my bad English.

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